Colour
theory
Basically colour theory is about how colour
works Although every bit of knowledge counts, there are three areas you should
pay particular attention to: understanding how additive and subtractive mixing
works, understanding the gamut (remember – a colour spectrum of the device) and
handling the colour wheel and harmonies.
These three things alone will give you skills
necessary to cope with any colour challenge.
Colours come in harmonies
Basic colour harmonies.
Harmonies are created by picking
colours from the wheel according to predefined schemes, such as analogous,
complementary or triad. These combinations always look balanced, natural and
eye pleasing, just as certain note harmonies in music.
Colour wheels
First invented by Sir Isaac Newton and
later improved by countless others, colour wheel shows how primary colours
blend to create other distinct hues.
Left: traditional (Newtonian) colour wheel consisting of 12 hues
created by mixing three primary colours. Right: a fancy computer
generated colour wheel based on same principles.
Traditionally, the colour wheel
consists of:
- Primary
colours: Typically
Red, Yellow and Blue.
- Secondary
colours: Green,
orange and purple hues created by mixing primary colours
- Tertiary
colours: Further
colour hues you get by mixing a primary colour with a secondary colour.
They are usually named with two words: blue-green, red-violet,
yellow-orange.
A colour wheel helps you quickly grasp
how colours relate to each other and which combinations work best through
colour wheel harmonies.
Colour models
“Teal blue” and “Fuxia” are great when
you’re talking about sweaters but having a colour name for millions of colours
we use today would be hardly practical.
That’s why we invented colour models or
standards which help us describe colours.
Using HSB colour model in Photoshop will make working with colour
easier, as this colour model was invented to help people work
more intuitively.
The RGB model
By far the most “popular” additive
colour model. Each colour is described as set of Red, Green and Blue
values on a scale from 0 to 255.
The HSB model (or HSL / HSV)
This colour model is based on RGB but
is better suited to artists and designers. Each colour is described as a
combination of Hue, Saturation and Brightness values which allows for quick and
intuitive colour choices.
For example, in HSB model, making an
orange colour brighter or darker is a matter of playing with the Brightness
slider. In RGB model, you’d have to move around all sliders to find a darker
tone of the same colour, with no clear idea on what you need to do.
The CMYK model
This is standard subtractive, printing
colour model. Each colour is represented by a corresponding value of
cyan, magenta, yellow and black inks, on a scale from 0% to 100%.
Creating colours
Human race loves to fiddle with
everything and colour is no exception.
During our exploration of colour
theory, we’ve found there are two ways to go about colour creation: by
mixing light (or additive) or by mixing paint on paper (subtractive).
Mixing light, or additive model, is
perhaps the most intuitive one. It allows you to create colours by mixing red,
green and blue light sources in various intensities. The more light you add,
the brighter the colour mix becomes, which is the reason this mixing process is
called “additive”.
Essentially, this is the way we
physically perceive colours, and the way we are accustomed to mixing colours
through RGB computer model.
Colours are mixed either by combining light sources, or paint on
paper.
But just a few decades ago, subtractive
colour mixing was the norm and it’s still being taught at art schools. In this
case, “subtractive” simply refers to the fact that you subtract the light from
the paper by adding more colours.
Traditionally, the primary colours used
in subtractive process were red, yellow and blue, as these were the colours
painters mixed to get all other hues. As printing emerged, they were
subsequently replaced with cyan, magenta, yellow and black (CMYK), as this colour
combo enables printers to produce a wider variety of colours on paper.
So when you think about it, additive
and subtractive colour models are just two sides of the same coin, or two ways
to think about the same thing – making colours.
Humans are trichromats
If you ever thought RGB colour model is
a recent discovery from Silicon Valley, you’d be three centuries off target.
The trichromatic theory – you know, the
story saying we see colours through red, green and blue channels – was given
birth in 17th century
by Thomas Young. I guess they probably considered him mad at the time.
We are able to see colours because of red, green and blue receptor
cells in our retina.
Eventually, science proved he was
completely right and explained that we are able to see the colours because we
have three distinct types of receptor cells in our retina, each being sensitive
to different light properties , or specifically, to red, green and blue colour.
Based on that and some other
experiments, scientists estimate that we are able to see approximately 10
million different colours.
Colour doesn’t actually exist.
Colour is created only when our brain
tries to make sense from light signals it receives from the outer world.
In other words, it’s all in your head.
Deprived of colour, our world would probably look like a scene from
Matrix.
Without that, our world is a monochromatic
place bathing in electromagnetic radiation of varied intensity and wavelengths.
No single device is capable of reproducing all
visible colours
“A device that is able to reproduce the
entire visible colour space is an unrealized goal within the engineering of
colour displays and printing processes”.
This is how Wikipedia explains this
problem and if you ever had issues trying to match colours on screen with those
on paper, you probably have your own words for it.
Technically speaking, every device and
printing process has its own colour gamut, or a set of
colours it can successfully reproduce.
Same
photo, as seen by computer screen (RGB) and typical printer (CMYK). As
printer cannot reproduce bright saturated tones, the colours can never
perfectly match.
In other words, your colour options are
limited depending on what you’re working with.
If you’re using RGB screens, you can
mix some very bright and saturated colours. If you have to print that
out, your options get reduced to a limited colour spectrum of a CMYK printer.
And, if you saw a brochure printed with a beautiful Pantone colours, you’ll
never be able to find them on screen they simply cannot be reproduced by RGB
monitor.
A different device means different
colours. You’ll never be able to match them perfectly but you can do a lot with
some basic colour management.
Colour Management.
After it was introduced in the early 2000s
and popularized by Apple’s ColorSync system-level software, ICC colour
management, or calibrated workflow, was embraced by various segments of the
graphic arts industry—some faster than others. The large-format printing
industry was quick to adopt colour management as a way of coming to grips with
the wide variety of printers, inks, media, RIPs, and settings. Likewise,
photographers, whose darkrooms got replaced with inkjet printers, quickly
appreciated the potential for accurate on-screen previews and matching output.
What Is Colour Management?
Colour management uses
industry-standard ICC profiles to characterize the colour of different
production devices, including digital cameras, monitors, printers, and
proofers. Due to the plug-and-play nature of desktop publishing, colour cannot
be expected to match from one device to another, especially when they use
different colorant systems (e.g., RGB vs. CMYK) and a multitude of colorants.
Given a set of ICC profiles and workflow software, such as Photoshop or a RIP,
colour-managed workflow attempts to match colour as closely as possible among
different devices.
Why Do You Need It?
Commonly cited reasons for interest in
colour management include:
1. Consistency. A key word in the
graphic arts, consistency means the ability to get colour correct “the first
time, every time” (to quote the famous rice commercial) — and also to get
colour that matches throughout a print run and from run to run.
2. Soft proofing. Monitor previews that
match printed output are referred to as soft proofs. Contrary to popular
belief, a calibrated monitor does not necessarily guarantee a match with
printed colour. It only shows that “what you see is what’s in the file”
(WYSIWIF). For accurate soft proofs, both a printer and monitor profile are
required, along with a “proofing” or “simulation” workflow.
3. Hardcopy proofs. Clients want to see
proofs that match production prints. Whether you are printing digital, offset,
large format, or using another process, proofs refer to pre-printed samples
that show how production prints will look. They are generally printed on
faster, lower cost, and easier-to-operate printers, such as inkjet, which may
not inherently match the production process.
Some
additional interests in colour management:
4. Calibrated captures. These are
digital photos that match the original scene or object. This could be
especially important in catalogue and product photography. Also, what if a
large job is farmed out to several photographers, how could it be assured that
all of their results will match?
5. Standardized files. Digital cameras
that capture JPEG format can output to standard profiles, generally RGB and the
larger-gamut Adobe RGB. Having all job files in the same colour profile ensures
they will have optimum colour and match closely when output.
First born in the ivory tower, colour
management has benefited from considerable philosophical thought. However,
these principles, while they may seem academic, help guide colour management
implementation.
The four “C”s of Colour Management. The
procedures necessary to calibrate a device could be thought of as the four
“C”s:
Consistency refers to setting up a
device to achieve optimum colour. For an inkjet printer, these steps could
include setting ink limits and total ink coverage for optimum ink usage and
colour gamut.
Calibration refers to aligning all
devices to a known standard or specification. A common standard for inkjet
printers is linearization, meaning tones, or halftone dot values, increase in
sequence. This ensures consistent performance and images with good contrast and
tone separation.
Characterization means profiling a
device using a profiling program and a colour target that’s printed, captured,
or displayed.
Conversion – for colour to match from
one device to another, colours must be converted, or changed in value, to
create the match. This conversion is done by the workflow software, whether
it’s Photoshop or a RIP.
Source-destination-simulation workflow.
A model of workflow for calibrated devices, it means that each image came from
somewhere (the source, e.g., digital camera, digital file) and will go
somewhere (the destination, e.g., a monitor, printer, proofer, or even a
digital file). In addition, the simulation workflow allows the output to be
altered to match a different device. This could be true when an inkjet printer
(the destination) is used to make hardcopy proofs for a lithographic press (the
simulation).
Standard working space profiles. Apple
introduced a series of standardized monitor profiles as so-called “standard
working space” profiles. These profiles, widely available and distributed with
system software and applications, provide a standard of reference for images.
The most widely used standard working space profiles are Adobe RGB (larger) and
sRGB (slightly smaller). Others include ProPhoto RGB, ColorMatch RGB, and Apple
RGB.
Profile embedding. Once applied to
images, ICC profiles can be embedded into the image files in JPEG, TIFF, and
PDF format. The embedded profiles act like a “nametag” to show where the image
came from, such as a digital camera or a standard working space. Embedded
profiles can be read by workflow applications including Photoshop, InDesign,
and software RIPs.
Tools of the trade
The equipment and software you need
depends upon what type of production devices you want to profile.
Emissive colorimeter. This is a low
cost instrument necessary for profiling monitors. Emissive means the instrument
reads radiant light from monitors, as opposed to reflected light from prints. A
colorimeter is a colour measurement instrument that reads red, green, and blue
channels and maps colour to a mathematical model of human vision known as
CIELAB.
Emissive/reflective spectrophotometer.
Unlike a colorimeter, a spectrophotometer is a more sophisticated instrument
that reads the full spectrum of colour, from 380–720 nm in wavelength.
Readings, generally at 10 nm increments, provide a true “fingerprint” of
colour. These can be used for profiling both monitors and printers.
Spectrophotometers are available in two types:
x-scanning, or semi-automated,
instruments. Manual instruments that read one colour patch at a time are not
very productive for reading test charts with hundreds or even thousands of
colours. These instruments are designed to scan rows of colours so that a
target can be read in a few minutes. They are useful for profiling up to
several printers per day.
x/y-scanning, or fully-automated,
instrument. These instruments are designed to read an entire test chart
unattended. They are useful for profiling several printers per day, such as in
a high-volume print shop.
Colour profiling software. Profiling
software is available for monitors, digital cameras, and printers. These are
often separate modules that can be unlocked by a key code.
What You Need and How It Works
The following is an outline of the
equipment and software you need and the procedures necessary to profile
monitors, printers, and digital cameras.
Monitor
What
you need:
emissive colorimeter or
spectrophotometer for monitors
colour management software with
monitor-profiling capability
How it
works:
Software displays known colour values
that are measured by instrument.
Calibrates monitor to known contrast
(gamma) and colour balance (white point); loads calibration curve into video card.
Makes profile used by workflow software
to convert displayed colour to match that of file (destination workflow) or
printer (simulation workflow)
Printer/Proofer
What
you need:
reflective
spectrophotometer—fully-automated (x/y-scanning) or semi-automated (x-scanning)
colour management software with
printer-profiling capability
How it works:
Print colour target of known values.
Measure target with spectrophotometer.
Software calculates profile that
converts file to match on printer.
Digital Camera
What
you need:
target of known values (Macbeth
ColorChecker, ColorChecker SG)
colour management software
How it
works:
Set the camera’s exposure and white
balance to get a good capture of the colour management target.
Software compares captured colour
values with those on target.
Creates profile for camera.
Workflow software converts captured
colour to closer match to original subject.
The same profile can be used for
different lighting conditions, provided that the camera is white-balanced for
each.
Colour matching really comes into play
when an image is output from one process to another, whether from digital
camera to standard working space, from file to display, or from file to print
or proof. Apps could be divided into two categories:
File Creation apps. Applications for
creating or editing images, illustrations, or pages. Photoshop, InDesign, and
Illustrator are all ICC compliant and support colour-managed workflow. These
programs can read embedded ICC profiles, render colours for accurate display,
and soft-proof files to preview final output. Some of the key settings are:
Convert to profile—tells where the
image is going, i.e., converts colour (see “The four ‘C’s of colour management”)
to the output profile.
Assign profile—tells where the image
came from, i.e., digital camera or standard working space.
Read embedded profile—most applications
do this by default, however if there is no embedded profile, default profiles
can be set using either:
Colour settings—used to specify default
profiles if none are present, or,
Monitor profile—applications
automatically read the default system profile and use it without operator
intervention.
Software RIPs. Raster image processors
used to output digital files to printers and image carriers are virtually all
ICC-compliant. Look for places to specify source, destination, and (in the case
of proofing) simulation profiles.
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